Methods to Learn Skills or Non-Weapon Proficiencies

2D6 ROLL
RESULT
POSSIBLE OUTCOMES
% CHANCE
2
Abject Failure
-1 to future rolls until value > 9 achieved; minor injury may have occurred; entire process must be re-accomplished
2.8
3
Significant Failure
Damage to materials; time to complete is now 2X orignal estimate
5.6
4
Significant Failure Bad process step must be reaccompished; time to complete is 1.5X original estimate
8.3
5
Failure
Product/Process doesn't meet standard for use; try again
11.1
6
Failure
Something isn't quite right; try again
13.9
7-
Failure
Close, but not quite; could work for 1d6 rounds, but will then fail; try again
8.3
7+
Success
Slight success; works for (1d6 + 6) x 10% of the intended use, then fails
8.3
8
Success
Good enough; works as intended
13.9
9
Success
Better than average; -10% off original estimated time
11.1
10
Significant Success Excellent work; -15% off original estimated time
8.3
11
Significant Success Superior work; -25% off original estimated time; +1 to rolls if project/process attempted again within 24 hours of this success
5.6
12
Incredible Success
+1 to future rolls unless a value of 2 is rolled; product made is superior in most respects to average sample
2.8



Medieval Everyday Skills for the AD&D Game
Some skills in the game should be automatic knowledge of how to accomplish the task, though a roll for accomplishing the task may be required in certain circumstances. Such common tasks facing the Medieval peasant, merchant, or aristocrat would include the following non-comprehensive list of examples:
Create a list of these skills and share it with players. Update the list as common tasks come to mind.
Don't let common tasks disrupt your game play!


Useful Tables for Combat
THAC0 Tables for PCsAC, Dexterity, and Situational Defense
THAC0 Tables for PCs and Monsters
Undead Turning Tables
Saving Throws for Items
Melee Weapons
Missile Weapons, Armors, and Shields
OSRIC Equipment List
Abbreviated Equipment List